color code mapping
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@ -80,7 +80,6 @@ extern SysTime_t mems_event_time;
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extern volatile uint32_t event_start_time, event_stop_time;
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uint8_t luminance_level = DEFAULT_LUMINANCE_LEVEL;
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void STS_YunhornSTSEventP1_Process(void)
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{
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STS_Lamp_Bar_Refresh();
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@ -120,6 +120,17 @@ extern volatile uint8_t sensor_data_ready;
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extern volatile STS_OO_SensorStatusDataTypeDef sts_o7_sensorData;
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extern volatile float sts_distance_rss_distance;
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volatile uint8_t sts_presence_fall_detection;
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char sts_lamp_color_code[10][10]={
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"Dark",
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"Green",
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"Red",
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"Blue",
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"Yellow",
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"Pink",
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"Cyan",
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"White",
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"Red_Blue",
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};
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#endif
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/* USER CODE END EV */
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@ -825,8 +836,8 @@ static uint8_t PrepareSendTxData(void)
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AppData.Buffer[i++] = (uint8_t)(0xFF & sts_occupancy_overtime_state); //08 occupancy over time or not
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APP_LOG(TS_OFF, VLEVEL_L,
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"\r\n######| Color Mode S2 |Distance(mm) MotionScore|"
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"\r\n######| %1d %1d %1d |%04d %04d |\r\n",
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AppData.Buffer[0], AppData.Buffer[1], AppData.Buffer[2], (uint16_t)o7_data.rss_presence_distance,(uint16_t)o7_data.rss_presence_score);
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"\r\n######| %s %1d %1d |%04d %04d |\r\n",
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(char*)sts_lamp_color_code[(uint8_t)(AppData.Buffer[0])], AppData.Buffer[1], AppData.Buffer[2], (uint16_t)o7_data.rss_presence_distance,(uint16_t)o7_data.rss_presence_score);
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break;
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@ -849,8 +860,8 @@ static uint8_t PrepareSendTxData(void)
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AppData.Buffer[i++] = (uint8_t)(0xFF & sts_occupancy_overtime_state); //11 occupancy over time or not
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APP_LOG(TS_OFF, VLEVEL_L,
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"\r\n######| Color Mode S1 S2 S3 S4 |Distance(mm) MotionScore|"
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"\r\n######| %1d %1d %1d %1d %1d %1d |%04d %04d |\r\n",
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AppData.Buffer[0], AppData.Buffer[1],AppData.Buffer[2], AppData.Buffer[3],AppData.Buffer[4], AppData.Buffer[5], (uint16_t)o7_data.rss_presence_distance,(uint16_t)o7_data.rss_presence_score);
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"\r\n######| %s %1d %1d %1d %1d %1d |%04d %04d |\r\n",
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(char *)sts_lamp_color_code[(uint8_t)(AppData.Buffer[0])], AppData.Buffer[1],AppData.Buffer[2], AppData.Buffer[3],AppData.Buffer[4], AppData.Buffer[5], (uint16_t)o7_data.rss_presence_distance,(uint16_t)o7_data.rss_presence_score);
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break;
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}
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