#include "ui.h" #define MAX_DEPTH 6 typedef long long int StackData_t; typedef struct { StackData_t Data[MAX_DEPTH]; uint8_t Top_Point; }user_Stack_T; uint8_t user_Stack_Push(user_Stack_T* stack, StackData_t datain); uint8_t user_Stack_Pop(user_Stack_T* stack); uint8_t user_Stack_isEmpty(user_Stack_T* stack); void user_Stack_Clear(user_Stack_T* stack);