--- revised for work around #
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@ -1034,7 +1034,7 @@ static void SendTxData(void)
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#ifdef STS_P2
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#ifdef VL53LX // VL53L1X
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AppData.Buffer[i++] = (uint8_t) 6; //sum of below
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AppData.Buffer[i++] = (uint8_t) 15; //sum of below
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AppData.Buffer[i++] = (uint8_t)((sts_p2_sensor_data.Walk_In_People_Count>>8) & 0xFF);
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AppData.Buffer[i++] = (uint8_t)(sts_p2_sensor_data.Walk_In_People_Count & 0xFF);
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@ -1044,7 +1044,7 @@ static void SendTxData(void)
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AppData.Buffer[i++] = (uint8_t)((sts_p2_sensor_data.Walk_Around_People_Count>>8) & 0xFF);
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AppData.Buffer[i++] = (uint8_t)(sts_p2_sensor_data.Walk_Around_People_Count & 0xFF);
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#endif // VL53L1X
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#if 0
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#if 1
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#ifdef VL53LX // VL53L1X
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AppData.Buffer[i++] = (uint8_t)((sts_p2_sensor_data.Count_Period) & 0xFF);
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AppData.Buffer[i++] = (uint8_t)((sts_p2_sensor_data.Count_Period_Unit) & 0xFF);
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@ -369,8 +369,8 @@ int ProcessPeopleCountingData(int16_t Distance, uint8_t zone, uint8_t RangeStatu
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if (PathTrackFillingSize == 4) {
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// check exit or entry. no need to check PathTrack[0] == 0 , it is always the case
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// if ((PathTrack[1] == 1) && (PathTrack[2] == 3) && (PathTrack[3] == 2)) {
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if ((PathTrack[1] == 1) && (PathTrack[2] == 3)) { // 2025-JAN-90 aggressive mode
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if ((PathTrack[1] == 1) && (PathTrack[2] == 3) && (PathTrack[3] == 2)) {
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// if ((PathTrack[1] == 1) && (PathTrack[2] == 3)) { // 2025-JAN-90 aggressive mode
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// This an entry
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PeopleCount ++;
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// reset the table filling size in case an entry or exit just found
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@ -387,8 +387,8 @@ int ProcessPeopleCountingData(int16_t Distance, uint8_t zone, uint8_t RangeStatu
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// LED1_ON; //TODO XXX, CHANGE TO (LED_IN_ON && LED_OUT_OFF);
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// LED1_TOGGLE;
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// } else if ((PathTrack[1] == 2) && (PathTrack[2] == 3) && (PathTrack[3] == 1)) {
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} else if ((PathTrack[1] == 2) && (PathTrack[2] == 3)) { // 2025-JAN-90 aggressive mode
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} else if ((PathTrack[1] == 2) && (PathTrack[2] == 3) && (PathTrack[3] == 1)) {
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// } else if ((PathTrack[1] == 2) && (PathTrack[2] == 3)) { // 2025-JAN-90 aggressive mode
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// This an exit
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PeopleCount --;
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// reset the table filling size in case an entry or exit just found
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